Weapon
Tinkering - 4 skill pts to train
(Focus + Strength / 2)
The original Weapon Tinkering
effects helped to increase the effectiveness of your weapon, the two most
popular applications being granite (increases variance) and iron (increases
damage). Granite was updated during the
Festivus
event to have an even larger effect, having a multiplicative effect instead of
an additive, and still continues to be a popular choice (the changes were not
retroactive to weapons already tinkered).
Note: Variance is the difference between the minimum and maximum damage a weapon
does. A higher variance means a weapon has a higher minimum damage. For example,
if a weapon has a max damage of 40, a variance of 50% would give it a range of
20-40. If the variance was increased to 60%, its damage would range from 24-40.
The Damage Over Time formula can
help you to decide the most beneficial tinkering choice (d = base damage,
v-variance):
(d+(d-(d*v)))/2
The newer Resisting Rending imbues act like other imbues in that they have the
same low 33% success rate. You may only add one imbue per weapon. Imbued weapons
may not be hilted. Resistance Rending increases the damage done for the type of
damage the weapon does; it's like a built-in vulnerability spell! Rending imbue
do not stack and can be applied to any treasure-generated melee, missile or
magic caster.
From
Repercussions (Granite and Oak updated during the
Festivus
event)
Effects:
--Improve Damage Variance (Granite)
--Increase Damage for Melee Weapons (Iron)
--Increase Damage Modifier for Missile -Weapons (Mahogany)
--Improve Speed (Oak)
--Increase Attack Modifier (Velvet)
--Increase Defense Modifier (Brass)
From
From
A Swelling Tide
Effects:
Rending Imbues ((33.33% Max Chance)
--Slashing
(Imperial Topaz)
--Piercing (Black Garnet)
--Bludgeoning (White Sapphire)
--Acid (Emerald)
--Cold (Aquamarine)
--Fire (Red Garnet)
--Electric (Jet)
After Weapons have been imbued,
the icon background changes to make imbued weapons easier to find in your
backpack.
|
Imbue Backgrounds |
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Acid Rending |
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Cold Rending |
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Fire Rending |
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Lightning Rending |
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Pierce Rending |
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Bludgeon Rending |
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Slash Rending |
From the
Tinkering
FAQ
Resistance Rending Imbues
Q: What happens if we imbue a weapon
with Resistance Rending for a damage type that it doesn't deal? (For example
imbuing a Fire Tachi with Cold Resistance Rending.) Similarly, what happens
if I use Fire Arrows with a bow that has been imbued with Cold Resistance
Rending?
A: The imbue will take, but will have no effect. Likewise, the
Resistance Rending on a missile weapon will only have an effect when you use
the appropriate ammunition type.
Q: How much extra damage will a
Resistance Rend do?
A: At maximum effective skill, it is roughly equivalent to a level VI
vulnerability spell.
Q: Will Resistance Rending work
with wands?
A: Yes. This will primarily benefit mages by reducing the need to
cast a vulnerability spell before attacking with war magic.
Q: Will Resistance Rending on a
wand also affect any war spell that the wand itself can cast? For example if
I have a wand with a built-in Acid Blast V, will Acid Resistance Rending
improve the damage?
A: Yes.
Q: Will Resistance Rending affect
life spells such as drains and harms?
A: Not at this time, and we have no immediate plans to add this
functionality.
Q: Will Resistance Rend on a wand
work differently than on a melee weapon or missile weapon, similar to how
Critical Strike and Crippling Blow work differently?
A: Critical Strike and Crippling Blow work differently for wands
because criticals work differently for wands. This difference doesn't apply
to Resistance Rending.
Tinkering
Resources
Letter to the Players on Tinkering
Letter to
the Players (Aug 2002)
Letter to the
Players (July 2003)
Turbine's
Tinkering FAQ
Tlosk of HG's Salvage Table
Tlosk of HG's Salvage Table
- old version
Surge
of MT's Tinkering Research Page
Bob
the Dreadlord of TD Weapon Calc.
Caerthalion's
Tinkering Skill Calculator
Caeryn
Dryad's Weapon Damage Calc.
Isudus's Tink Calc
- Decal Plug-In
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