Weapon Tinkering

 
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Weapon Tinkering - 4 skill pts to train
(Focus + Strength  / 2)

The original Weapon Tinkering effects helped to increase the effectiveness of your weapon, the two most popular applications being granite (increases variance) and iron (increases damage). Granite was updated during the Festivus event to have an even larger effect, having a multiplicative effect instead of an additive, and still continues to be a popular choice (the changes were not retroactive to weapons already tinkered).

Note: Variance is the difference between the minimum and maximum damage a weapon does. A higher variance means a weapon has a higher minimum damage. For example, if a weapon has a max damage of 40, a variance of 50% would give it a range of 20-40. If the variance was increased to 60%, its damage would range from 24-40.

The Damage Over Time formula can help you to decide the most beneficial tinkering choice (d = base damage, v-variance):

(d+(d-(d*v)))/2

The newer Resisting Rending imbues act like other imbues in that they have the same low 33% success rate. You may only add one imbue per weapon. Imbued weapons may not be hilted. Resistance Rending increases the damage done for the type of damage the weapon does; it's like a built-in vulnerability spell! Rending imbue do not stack and can be applied to any treasure-generated melee, missile or magic caster.

From Repercussions (Granite and Oak updated during the Festivus event)

Effects:

--Improve Damage Variance (Granite)
--Increase Damage for Melee Weapons (Iron)
--Increase Damage Modifier for Missile -Weapons (Mahogany)
--Improve Speed (Oak)
--Increase Attack Modifier (Velvet)
--Increase Defense Modifier (Brass)

From From A Swelling Tide

Effects:
Rending Imbues (
(33.33% Max Chance)
--Slashing (Imperial Topaz)
--Piercing (Black Garnet)
--Bludgeoning (White Sapphire)
--Acid (Emerald)
--Cold (Aquamarine)
--Fire (Red Garnet)
--Electric (Jet)

After Weapons have been imbued, the icon background changes to make imbued weapons easier to find in your backpack.
 

Imbue Backgrounds

Acid Rending

Cold Rending

Fire Rending

Lightning Rending

Pierce Rending

Bludgeon Rending

Slash Rending

 


From the Tinkering FAQ

Resistance Rending Imbues

Q: What happens if we imbue a weapon with Resistance Rending for a damage type that it doesn't deal? (For example imbuing a Fire Tachi with Cold Resistance Rending.) Similarly, what happens if I use Fire Arrows with a bow that has been imbued with Cold Resistance Rending?

A: The imbue will take, but will have no effect. Likewise, the Resistance Rending on a missile weapon will only have an effect when you use the appropriate ammunition type.

Q: How much extra damage will a Resistance Rend do?

A: At maximum effective skill, it is roughly equivalent to a level VI vulnerability spell.

Q: Will Resistance Rending work with wands?

A: Yes. This will primarily benefit mages by reducing the need to cast a vulnerability spell before attacking with war magic.

Q: Will Resistance Rending on a wand also affect any war spell that the wand itself can cast? For example if I have a wand with a built-in Acid Blast V, will Acid Resistance Rending improve the damage?

A: Yes.

Q: Will Resistance Rending affect life spells such as drains and harms?

A: Not at this time, and we have no immediate plans to add this functionality.

Q: Will Resistance Rend on a wand work differently than on a melee weapon or missile weapon, similar to how Critical Strike and Crippling Blow work differently?

A: Critical Strike and Crippling Blow work differently for wands because criticals work differently for wands. This difference doesn't apply to Resistance Rending.
 

Tinkering Resources
Letter to the Players on Tinkering
Letter to the Players (Aug 2002)
Letter to the Players (July 2003)
Turbine's Tinkering FAQ

Tlosk of HG's Salvage Table
Tlosk of HG's Salvage Table - old version
Surge of MT's Tinkering Research Page
Bob the Dreadlord of TD Weapon Calc.
Caerthalion's Tinkering Skill Calculator

Caeryn Dryad's Weapon Damage Calc.
Isudus's Tink Calc - Decal Plug-In
 

Ust

A tool used to extract materials from treasure items.
Use to salvage materials from treasure items.

Value

10
Burden 40
Locations Vendor locations

 

Weapon Tinkering

Salvaged Aquamarine

Chips of aquamarine material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Cold Vulnerability spells.
Value varies
Burden 100

Salvaged Black Garnet

Chips of black garnet material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Piercing Vulnerability spells.

Salvaged Brass

A bar of brass material salvaged from old items.
Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%.

Salvaged Emerald

Chips of emerald material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Acid Vulnerability spells.

Salvaged Granite

A brick of granite material salvaged from old items.
Apply this material to a treasure-generated weapon to improve the weapon's variance by 20%

Salvaged Imperial Topaz

Chips of imperial topaz material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Slashing Vulnerability spells.

Salvaged Iron

A bar of iron salvaged from old items.
Apply this material to a treasure-generated weapon to increase the weapon's damage by 1.

Salvaged Jet

Chips of jet material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Lightning Vulnerability spells.

Salvaged Mahogany

A bundle of mahogany material salvaged from old items.
Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%.

Salvaged Oak

A bundle of oak material salvaged from old items.
Apply this material to a treasure-generated weapon to decrease the weapon's speed by 50

Salvaged Red Garnet

Chips of red garnet material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Fire Vulnerability spells.

Salvaged Velvet

A bolt of velvet salvaged from old items.
Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%.

Salvaged White Sapphire

Chips of white sapphire material salvaged from old items.
Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeoning attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Bludgeoning Vulnerability spells.

 



 

 


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