Recommended Hunting Areas Levels 10-20

 
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Hunting

Levels 1-10

Levels 10-20

Levels 20-30

Levels 30-40

Levels 40-50

Levels 50+

 

Halls of the Helm (18.7N, 1.6E) near Zaikhal
Recommended Levels: 10-20

Creatures: Zombies, Undead, Liches and Guardian of the Helm (Unique Undead)

A great place to level your lowbies. Should be simple with enough endurance and basic life protects. Highly recommended for archers as undead have horrendous melee defence.

Kitrini Venti of WE
Level 55 UA

When you reach level 10 ...a good place to hunt is the Halls of the Helm... a lot of Yndead (500-1000 xp. Take care they cast a lot of war spells and bring your fire weapon! :)

Le Bucheron of SC
Level 19 Axeman

Halls of the Helm is a pretty good place to pick up some nice experience, if you have enough health to withstand the occasional war spell.  Nice place for mages, as well as melee characters.  Typically a few others in the dungeon as well, so body recovery isn't too difficult.

Kaigon of FF
Level 47 Skull Cleaver

Can be somewhat camped. Fire weapons are a must. Level 2 - 3 Protections recommended

Mara the Mage of FF

Halls of the Helm was also recommended by Wraith Storm of LC, Yan Cancook of LC, Harry Catsfoote of MT, allenflame's mule of FF. 


North Glendon Prison (also called Glendon Woods Prison) 31.8N, 25.5E
Recommended Levels: 15-25

Creatures: Zombies,Undead, Liches

I've tried hunting at the Lugian Citadel, and pretty much anywhere else.  The easiest and quickest experience I've gotten is off of anything already dead. :) Zombies and Undead are great experience... about 950 for zombies, and undead aren't that far off.  They don't heal, they can't dodge, and while they do cast spells quite frequently, they're still easy to handle.  I can kill a Zombie in about 10 seconds, and in areas like the GW Prison and Halls of Helm, you can go through an almost endless horde of Zombies.  Unfortunately, if someone else is around you'll find the Zombies just don't respawn fast enough to keep you leveling steadily. Great for the un-tweaked characters... extremely easy for low-levels with GSA and Atlan Weapons.

Yan Cancook of LC
Level 23/UA Fighter and Cook!  Mmm... tasty


Zombie Castle (45.1S, 39.2E)
Recommended Levels: 12-20

Creatures: Zombies (about 10-12).  Surrounding area has Reedsharks, Auroch Cows and Bulls.

Great place to work on your Magic Defense.  Difficult for solo mage because Zombies love to drain mana, but melees can get really good xp.  Lots of magic clothing gets dropped.  Very private.  All the Zombies are in and around a single tower.  Spawn rate is good enough that individuals and low level groups won't clear the tower before spawn starts again.

Mystra Cablechewer of FF
Level 32 UA


Crude Hill near Zaikhal (Sutnik Village 16.2N, 4.4E)
Recommended Levels: 12-15

Creatures: Crude Monougas

A simple place to level your level 12-15's vs. level 17 Crude Monougas. Slow spawn, but a nice bit of XP every run through.

Kitrini Venti of WE
Level 55 UA


Walled Portals (21.6S, 74.5W)
Recommended Levels: 15+

Creatures: Drudges Lurkers, Stalkers, and Raveners, sometimes Tusker Slaves, and every now and then a random baddie, such as Virdini, Shadows, Gold Wasps, etc.

You can get to it by giving the Drunken Madman (53.0S, 61.0E) near Baishi some sake. This place is great to drain from. You're in a walled-off portion of land while all the baddies are outside and can't get to you. Every now and again a drudge jumps the wall, but you can jump in the Ridge Tower portal if needed.

Lexmar of HG
Level 20 Og Mage

Awesome spot for beginner Og/Life Mages. It's all walled-in so you don't even have to worry about getting hit. =)

Pepin of Blackmire, SC
Level 21/(OG/Life Mage)


Mage Tower (31.6S, 37.2E)
Recommended Levels: 8-20

Creatures: Shreth, Wasps, Reedsharks to Elders, Limestone Golems, Dillos, Skeletons and Auroch to Bulls.

Comments: Good for Archers and Mages. There is a lifestone right next to the tower. Mage inside sells minimal goods. Closest town is Uziz and it is a long run, but the tower is usually empty so you get all the kills. Spawn rate is set so you can clear 5 spawns from the tower and still have time to loot. Bring lots of comps or arrows if you don't have ls recall and a town portal tied. Hardest part is getting there to use the ls. Bring a higher level friend to help clear the way.

Meki II of FF
Level 56 Archer


Tibri's Cave (24.2N, 43.2E)
Recommended Levels: 10-20


Creatures: Banders!  Up to a Captain and a few Black Rats.

Nice place to power level on Banders.  They can come in big packs with a fairly fast respawn.  Lifestone nearby, as well as a nice portal to the surface in case things get to hot for you.  Not far from Fort Witshire, so you can usually try out both places and pick up a quest item (Tibris Fire Spear).  Also, nice hunting outside as well.  Kill the Banders near the entrance of the cave and many more will come running from the nearby countryside.  The cave makes a nice haven as well before you jump into the dungeon.

Gunji no Kanrei of FF
Level 58 Axe


Trialos (58.7S, 55.3E)
Recommended Levels: 10-20

Creatures: Lugians :)

SW of Baishi, this dungeon is perfect for mages as they can drain through walls in relative safety.

Heavenwater of HG


Lugian Citadel (56.5S, 67.0E / 67.9S, 62.6E / 70.2S, 24.3E)
Recommended Levels: 15+

Creatures: Lithos, Obeleth,Gigas Lugians

This is a very good place to hunt if you have Melee Defense. For mages I would wait a little bit before going (at least 20 when you can cast 4's. I earn 50K an hour there and that's fighting at the entrance. Gigas are at the end.

Abigail of TD
Level 15 Staffer Life/Critter/Mana C/Healing/Arcane

I find that the Lugian Cit is a great place for leveling. Works great for melee characters.  This process would work much faster with buffs. Many know of this place. Just thought I would write it down because it used to be my favorite spot to level.

Undecided of LC
Level 47 Sword


Beach North of Arwic (42.0N, 63.0W)
Recommended Levels: 10-15 (extreme), 12-17 others

Creatures: Shore Armoredillos

From Arwic, run east/northeast to the beach.  Run north once you hit the beach.  You will eventually come to some standing stones near the beach with Shallows Slayers around them.  Keep heading north to about 42N, 63W.  You should see some stones in the water close to this location.  This is where the Shore Dillos should spawn.

Be careful not to let them get behind you and wear blade protection if you have it.  If possible, take some throwing weapons along to lure them out one at a time, as they are not sociable critters and don't help each other out.

If I remember correctly, they give about 1.2K XP per dillo.  That is not bad for a level 10-12 character.

I usually hunt these until I can head to citadel at level 15-17.  It is quite a run, so keep in mind that you will want to stock up on healing kits etc. if you don't want to run back to town often to restock. It works great to have a buddy of higher level drop off supplies for you if possible.

Keep in mind that this location is not for the timid.

Yo Sho-Doh of TD
Level 35  Pugilist (Extreme Template)


Lifestone at Colier Town (56.7N, 38.4E)
Recommended Levels: 10-20

Creatures: Tuskers (Male, Female, Goldenback), Drudges (Lurkers, Stalkers), Golems (Limestone, Sandstone).

It's good for those straight fighter types who seldom need components and such.  I use my main to send in supplies when necessary (mostly mana stones)

Phillipe of MT
Sword \ Item\Life


Dungeon Fern (43.3N, 37.2E) across the river from Holtburg
Recommended Levels: 10-15

Creatures: Liches, Zombies and Undead

Great place for lower level characters to gain XP quick.  Life Mages can drain from behind walls, archers can hit from afar, and if a melee character has a fire elemental weapon, it should be easy pickins.

Nebicon of HG
Level 45  BattleMage


Smuggler's Cove (29.5N, 91.8E) across the river from Holtburg
Recommended Levels: 8-15

Creatures: Banderlings, including a Captain.

Hi, this is a suggestion for people who don't have the option of someone power leveling them. The best place I have found to level from 8ish to 15ish is a small dungeon of the coast of Tou Tou called Smugler's Cove.

The place is filled with Banderlings of many levles. They are spaced out enough to where it usually isn't a problem for a low level character because you can fight them one-at-a-time. After you make your way to the bottom, you'll enter the last room. You will have a chest in front of you, a surface portal to the left, and to the right if you run all the way, in the corner is a hidden room. Go down the passageway and a Banderling Captain waits for you, plus 2 chests with noob sell items in them.

Yrah-Caz of LC
Level 59 Sword


Rocky Crypt (50.9S, 69.3E) 
Recommended Levels: 10-20

Creatures: Sandstone and Granite Golems

It's a great place to pass from 10th level to 15th level, at which time you can run over to the convenient, located close by, Lin Luggie Citadel. There are 8-10 Sandstone Golems spread throughout and 2 Granite Golems that hang out in a back room. One of the main rooms has a Revitalize Fountain. It's a great place to get your mote count up for that upcoming Atlan weapon and all the level III jewelry that you can shake a stick at. Believe me, that's a lot of shaking.

Brother Lunk of  LC
Level 53 Og


NW Mountains outside of Lin 
Recommended Levels: 15-20

Creatures: They have Sandstone Golems, Limestone, and Granites. Outside there are plenty of Mattekars, Lugians, Gromnies, and Dillos.

Rocky Crypt, and Golem Burial Grounds (50.9S, 67.3E) are there too. There's a lifestone in Lin for a quick run to your bodies. Have fun ;)

Lo Tyreal of HG
Level 14 Sword


"Golem Valley", the cleft in the Mts. between Baishi and Lin 
Recommended Levels: 15+

Creatures: Golems (Limestone, Sandstone, Granite, occasionally Ice, Iron and Copper on random spawns, one Obsidian); Liches; Lugians (Laigus through Lithos, rarely a Gigas); various Matties, Dillos, Mossies, Gromnies, Linvak Ursuins and Shadows.

You have two Golem dungeons close by each other for Mote collection, a tower containing an Obsidian Golem and several Liches and worse, and the valley floor itself often spawns the more challenging denizens of Dereth's mainland. True, you won't be facing the most challenging beasts if you are of a respectable level, but for sheer volume of kills in a short time, running back and forth between those two towns can net a person decent exp and a fair haul of loot!

Dykstra of TD
Level 41st/Duelist


Yaraq Environs
Recommended Level: 10-15

Creatures: Niffis, Skeletons, Armoredillos, Gromnies

Head past Mara's house to the cottage.  In the trees and hills behind you can often find Niffis, Skeletons, Armordillos and Gromnies. Be careful with the hills behind the cottage.  There is one that spawns some higher level critters.

Jerem of SC
Crossbow - Level 19


Forbidden Crypts (6.5N, 3.0E)
Recommended Level: 8-20

Creatures: 1-2 Undead (500xp ea), 1-2 Zombies (1000xp ea), 1 Lich at end.

Undead used to have nasty spells and debuffs.  With the new Armor gems from our friendly Lugians, the magic bolts don't hurt quite as badly. The experience is very good, unless the dungeon is heavily hunted.  Much, much better than the 'standard' recommendation of the mountains or the Eastham/Mayoi beaches.  However, they are getting more and more popular, so try to go in the off-peak hours.

Zombies drop a lot of magic clothes, so these are also good places to get that magic fez of Cooking Mastery I or II.

These are very good locations for archers to level (4-14 in 8 hours of play) and good ones for war mages.

Harry Catsfoote of MT
Level 20/Dagger fighter (1-school, Item)

Run around avoiding other players.  Most critters are solo.  Plenty of level 1-2 items.  Bottom level is locked.

Beltzer of  Frostfell
Level 26 Axe/item

Lots of great exp for easy kills, just watch out for war magic.

Sha'Dar of WE
Level 28 Archer Mage


Undead on the top level, with some Zombies. Level 2 is Zombies with some Undead. Level 3 you will need lock picking (but not a very high skill) and down there it's all Zombies and a Lich in the last room where the exit portal is. A great place to get some good exps for those earlier levels, but due to a fairly slow spawn rate it can be frustrating if there are more then a few people in there. Would recommend magic protection, Fire, Acid, Lightning but not essential. Life stone is just opposite the dungeon so dying really isn't a problem here.

Storm Thunder of HG
Level 27 Sword


Mysterious Cave (7.7N, 6.6E) 
Recommended Level: 8-20

Creatures: Limestone Golems, One Sandstone Golem, 2 Mud Golems

Both Forbidden Crypts and A Mysterious Cave are GREAT for leveling from level 8-20. I recommend the Forbidden Crypts for leveling though, and Mysterious Cave for getting motes for the newbies out there who can't go to Metos quite yet. In Forbidden Crypts Zombies give 1,000 xp, Undead 500xp, and the Lich 2,000xp!

ZoxoZ of DT
Level 44 Extreme Unarmed


Halls of Metos (4.4S, 0.6W / 56.0S, 89.2W / 61.4S, 46.6W) 
Recommended Level: 15+

Creatures: Iron Golems, though you have to get past the 10-12 Liches in the
beginning and make the jump over the acid pit, Granite Golems, Obsidian Golems, Lich Lords, Revenants

Iron Golems can be 2 shot with a 113%, +8 Attack buffed with level 3 spells with
greater acid arrows.

allenflame's mule of FF
3 School Archer

Great xp and if you can cast level 3 or 4 protects you do ok. Starting at level 15 Iron Golems and Liches will wield a lot of xp with low to medium risk. Watch out for the Irons at lower level's for when they crit, they crit hard and usually send you to the lifestone if your health is under 100. Once you can cast level 5 buffs, you should be hunting the Revs. They give 10k xp each and the spawn is perfectly timed for a solo player (well at least for me, but I'm comfortable in my fighting style against them).  I was able to start hunting them at a lower level because my starting stats were much like a mage's except for the coord.  You may be hitting them later on in level's if you're not casting 5's by level 25.  But I would not try them without level 5 protects; they like to throw level 5 and 6 war spells on top of a lot of drains.

Meling II of FF
Level 36 - bow (mostly mage =] )

If you are meliee, you better have item magic 3 or better

Bait the Great of FF
Level 21 Sword

This place can be crowded or desolate and can challenge an individual or small group as there are many places to go.  The acid pits needs a jump of 140 to cross though.

Frito D'Mojo of SC
Level 44 - Warlock

The Liches are easy for the people around level 17-21. Irons are better for 21+ and same with the Granites. Revenants are good for about 27+. I don't really know a good level for the Obsidian Golems; I have never hunted them. :)

Chain Lightning II of MT
Level 23 / Unarmed Combat

I've been hunting at Metos since I was level 23 and I love it.  When you're high tens/low twentys. you can fight Liches. Then when you get better you can move up to Iron Golems. Then when you hit 35 or so you can move up again to the Revs.  It's also a great place to get motes for Atlans. Since I've been there, I have found enough for 3, almost 4 Atlans, and I find more every day.  You also get good di's off Iorns, and the Revs just drop great loot all around.

Mustang Sally of DT
Extreme level 32 UA

Beginning Liches, then to left/right Granite Golem, then straight on
Iron Golem, then Straight on Revenants, then straight on Obsidian Golem,
and at the end a nice little SIK box :) This dungeon r0xz0rz :) for level 15 to level 50.

The Bax
Dark Tide


Hunter's Leap (35.7N, 32.6E) 
Recommended Level: 10-15  (8-15 if archer or xbow)

Creatures: Banderling Scouts, Raiders, Guards.

Great archer spot.  Fun for a meleer too, if you've got a fire sword.  Be very careful on the jumps; if you fall down at the wrong time, you could end up with half a dozen Banders hacking at you.

Bronzerider of HG
Level 42 Duelist


Dungeon Muddy (27.1S, 71.0E) 
Recommended Level: 10-20


Creatures: Golems (Mud, Limestone, Sandstone), Wasps (Blue and Mire), Lesser Mu-Miyahs.

Archer and war mage dream dungeon. Also some decent drain spots for life mages. Everything here can be hunted well with ranged spells or arrows. Quite a few long hallways allow ranged hunting. Lots of stamina fountains scattered about.

Golems drop gems and spell components (and a very occasional mote). Mu-miyahs drop magical jewelry and an occasional tiny mnemosyne. Wasps drop wings (duh). In other words, great loot for folks with low strength.

Anonymous of WE
Level 17-Battlemage (life/war spec)


Lugian Tower (59.2S, 27.8E) 
Recommended Level:
10-20 Life mage (skill 115+)

Creatures: Lugians! (and Black Rats)  2 Laigus, 2 Amploth, 2 Obeloth and 1 Lithos

You might need someone to clear the way into the tower.  Once in go to the 2nd highest flight of stairs.  Don't go out on the ledge or stay too close to the door unless you like flying rocks.  Black Rats spawn above and sometimes fall onto the steps with you.  Don't kill the Black Rats to avoid this annoyance.  Take lots of comps as you may find it tough getting in and out of the tower.  By level 20 the Lugians will only yield 40K xp per hour. The tower is only good if you don't have to share it.

Darby Sylvestris of FF
Level 25 Life/War mage

 

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