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Cragstone Advanced Tower (25.0N,
43.5E)
Recommended Levels: 20-25 Creatures:
Tumeroks; Fighters, Priests, High Priest
This is a beautiful place if you have Portal and LS recall. I Portal
into the dungeon and walk to the edge of the first hallway, where I can
see a priest and 2 fighters. Do the side-step dance and destroy
them. (Occasionally a High Priest will run up from below but he will NEVER
come down the hall unless you hit him. Just let him run away).
Go loot the 3 corpses. Repeat until you are out of ammo. LS
recall to sell all the loot you've picked up (average 10K for me).
Portal recall in and repeat the whole thing. What screws it up -- other
people in the dungeon who are chased by the Tumeroks from 'downstairs' and
lead them up into your carefully executed dance. Jerem
of Solclaim
Level 21 / crossbow
Mite Tunnels (38.6N, 50.0E)
Recommended Levels: 18-35 Creatures:
mites mites mites
Best place around for mid level lootin'. The Sentries drop nice values.
Also good place to die. Take a crate full of stamina potions, and a wagon
to haul the goodies out. Proceed slowly; be prepared to turn tail fast. Sonya
of HG
Level 70 Sword
Dungeon of Corpses - DoC (56.1S,
49.6W)
Recommended Levels: 25-35 Creatures:
Drudge Lurkers, Raveners, Virindi Servants.
Nice and easy place for missile offensive characters. Easy perch camp
spots, good loot drops, and good XP for characters between the 25-35
level.
End of Dungeon has SIK (Sturdy Iron Key) chest. Respawns are nominal. Auraness
the Broken of SC
Life Mage / Archer Also
recommended by Rivan of TD, Level 30 - 4 School Mage
Black Spawn Den - BSD (13.6N,
79.8W / 56.6S, 86.0W / 60.0S, 57.7W)
Recommended Levels: 20+ Creatures:
Inside - Tuskers - Virindi - Dark Drudges. Outside - as above with
Grievvers, Diamond Golems and more!
A specialized Life Mage with decent armor can hunt inside @ level 20ish. A
decent Archer can do well outside in their mid 20's. Melee types should
not come 'til later in levels... 35+ or so. Lots of xp and lots of
variety.
Camendur Silversmith of SC
Level 48 Archer good
place to get power lved from 20+
ralph the archer of MT
Level 30 archer Sure
it's boring, but the xp is so good for mid level mages :) Honey
Graham of FF
Level 36 Og Mage
Disaster Maze (61.3S,
50.9W)
Recommended Levels: 20-30 Creatures:
Drudge Stalker, Lurkers, Sneakers, Prowlers, Slinker, Tusker Guards,
Tusker Slaves, Virindi Servants.
Good spot of draining, not crowded. Battle Mages are seen here too. The
bad part is that Tuskers are in a locked room. You'll need Lockpick to go
in for looting. Excouler
of LC
Level 29 / 4 school mage with Life specialized Has
multiple places for Ogs and BMs (Battle Mages) to drain Tuskers in
relative safety.
Tuskers can occasionally be severely camped. However, the inclusion of
various Drudges (in drainable location) also make it worthwhile.
Mages should consider staying here until they can cast Vs and/or VIs
reliably (before they visit BSD).
Mara the Mage of FF
Gredaline Consulate Dungeon
(61.6S, 21.3E)
Recommended Levels: 25-35 Creatures:
Drudge Lurkers, Stalkers, Raveners, Innocuous Dolls, Pristine Dolls,
Virindi Puppets, Servants, Masters (named), Hollow Minions, and a couple
of Tusker Guards.
Nice easily accessible alternative to the DOC. It is a decent run from
Qalaba'r. The N/E/W halls lead to the Virindi quest scrolls, but contain a
decent number of drudges to kill. Head in further to find dolls. Virindi
lurk at the ends. The south hall leads to more drudges, hollow minions,
and some tuskers. On some servers it can be camped. Use life protects and
War magic. Some folks drain from the big platform in the beginning. One
Eyebrow Priest of MT
Level 54 Battlemage
Quiddity Dungeons -
North/South Claw Dungeons
Recommended Levels: 20-35 Creatures:
Drudge Lurkers, Stalkers, Raveners (Dungeon
entrance summoned when North/South Black Claw Raider is killed. This
is the dungeon the Quiddity Orb comes from. Characters level 20-35
can enter, but characters below level 25 are not likely to be able to solo
a group of Drudge Lurkers. The entrance can be recalled, but neither
tied nor summoned)
Best suited for characters with life magic specialized, able to portal
recall, and never portal tied. The linear nature of the dungeons makes it
easy to find corpses when necessary, and it doesn't take long to learn
where the Drudge spawn. It's easy to control the number of Drudge
you're exposed to at any one time, but the spawn rate is fast enough that
several characters could share the dungeon and still be killing
constantly.
Due to the extensive use of war magic by the Drudge, it's best to wear a
full set of life protects. Probably one of the easiest places to learn to
handle magic-using monsters. Due to the difficulty of accessing the
dungeon and the fact that a full set of life prots is required, this
dungeon is almost never camped. Great for the confident hunter of
the appropriate level. Ygraine
of SC
Level 38 Support Mage This
is a nice place for level 20 folks to level if they do not Portal Tie. You
do have to kill a Black Claw Raider to get in, though :) Lurkers are in
the beginning, then Stalkers, then Raveners. Use Life protects, especially
blade, bludgeon, pierce, acid, and lightning. Lightning is only if you
plan on fighting Raveners. Xp is very nice at that level and once a week
you can get an orb half. One
Eyebrow Priest of MT
Level 54 Battlemage Great
alternative to Dungeon of Corpses - i.e. nowhere near as camped. A
single trip through can get me as much as 150K on 2 level 4 life buffs...
Bring a fire or slashing weapon and some protections as drudges cast level
3/4 critter debuffs and level 3/4 war spells. The environment can
also be used to limit the number of drudges faced at any one time -
usually 1 to 3, sometimes 4. Altais
Dragonheart of MT
Level 32 Dagger/Life This
dungeon is always empty, so it's a great spot to hit. Only problems
are: A) you have to find the random portal in. B) you can't have learned
Portal Tie so you can recall back to it. Phillipe
of MT
Fighter \ Item \ Life
Fort Tethana
Recommended Levels: 20-30
Creatures: Drudges (Lurkers/Stalkers/Raveners),
Shadows (up to Umbris), Tusker Slaves, Virindi, Gold Wasps, Golems
(Iron/Copper/Obsidian), Grievvers (Scrawed/Virulent/Harrower), Silver
Rats... Everything you need!
Excellent for Mages and Archers. I took my main character (Life spec) to
Teth at 16, although you tend to focus on draining the Wasps at that lvl.
There are towers/walls for perching archers and war mages, or you can
drain from behind the walls. There is a nearby lifestone, a Master
Archmage, Bowyer, Provisioner, Armourer, Leather Crafter and Tumerok
Collector, and a Hilltop portal to get you to Glenden Wood easily. As you
approach 30 you can begin to venture outside and tank things like Drudges
and Golems for even better XP. Melees should wait until the 30's for Teth,
unless they can be powerlevelled by a High-lvl friend. Brux
of Wintersebb
Level 41 Archmage
Empyrean Cloister
(23.4 S, 5.8 E)
Recommended Levels: 15-30 Creatures:
Liches, Lich Lords, Risen Soldiers (33), and a few Risen Knights (45).
The Risens don't have magic. Only one Lich Lord and 3 Risen Knights. Lots
of room before you get to the first door. Jagged
of Wintersebb
Level 20 Dagger
Bring Fire Weapons. Usually empty although you can find a group doing the
Obsidian Dagger quest once in a while (which is a bonus). Advantage to
hunting in the Cloister versus Metos is that you have a greater chance of
having the place to yourself.
Warning: Risens have very high armor value, so it takes a while to kill
them. A team of an Archer (to kill) and a Melee (to absorb damage) works
best here.
Mara the Mage of FF
Easy run from Yaraq or the arenas. Level 30 restriction on the entry
portal. This is the quest dungeon for the Obsidian Dagger/Barbed Fletching
Tool. Aside from the quest, it is excellent for mages (anyone who can
drain, warspells nice but not vital - creature also VERY helpful). Many
good drain spots in the hallways. Quite a bit of low-weight, high-value
loot (jewelry and gems), plus Small Mnemosynes.
Not great for melee unless you: A) have high magic resistance and/or B)
have a mage friend backing you.
Side note - none of the cloister portals can be summoned (just recalled).
If you are playing magical taxi for folks, summon to Yaraq or the nearby
PK arena.
Anonymous, WE
Level 17-Battlemage (life/war spec)
Linvak Tukal (76.7S,
28.0E)
Recommended Levels: 20+
Creatures: Lugians from level 28 to 108
Great place if you don't want to move much to powerleveling. Low level
people will stay on 1st and 2nd floor with Obeloths and Lithos. For level
30+ go to the 3rd floor an try the Extas (8K xp per kill), and if you want
some more experience, take the book in Linvak for the Lugian quest and you
could fight some Tiatus Raiders and the Commander.
Less xp than BSD but far safer :)
Oh, I forgot to say: mages brings your GSA 'cause hallow weapons really
hurt Have fun :)
Battosai Himura of HG
Level 55 Duelist The
first spawn point for the Linvak Tukal quest is a great place to level
from probably 26+. I can't remember exact coordinates, but it is SE of
Linvak Tukal, and is a large island-shaped rock full of Lugians from
Obeloth up through Gigas. Almost EXACTLY like Citadel hunting, but the
times I have gone, I have been the only one there!
Don't kill the Master of the Hunt unless YOU are on the quest, or you are
bound to make a lot of people angry! It spawns only once per hour when you
kill the Commander, and if you kill it, the group actually doing the quest
may be angry. =(
Vladd the Impaler of MT
Level 30 Spear Warrior
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