Recommended Hunting Areas Levels 20-30

 
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Levels 1-10

Levels 10-20

Levels 20-30

Levels 30-40

Levels 40-50

Levels 50+

 

Cragstone Advanced Tower (25.0N, 43.5E)
Recommended Levels: 20-25

Creatures: Tumeroks; Fighters, Priests, High Priest

This is a beautiful place if you have Portal and LS recall.  I Portal into the dungeon and walk to the edge of the first hallway, where I can see a priest and 2 fighters.  Do the side-step dance and destroy them. (Occasionally a High Priest will run up from below but he will NEVER come down the hall unless you hit him.  Just let him run away).  Go loot the 3 corpses.  Repeat until you are out of ammo.  LS recall to sell all the loot you've picked up (average 10K for me).  Portal recall in and repeat the whole thing. What screws it up -- other people in the dungeon who are chased by the Tumeroks from 'downstairs' and lead them up into your carefully executed dance.

Jerem of Solclaim
Level 21 / crossbow


Mite Tunnels (38.6N, 50.0E)
Recommended Levels: 18-35

Creatures: mites mites mites

Best place around for mid level lootin'. The Sentries drop nice values. Also good place to die. Take a crate full of stamina potions, and a wagon to haul the goodies out. Proceed slowly; be prepared to turn tail fast.

Sonya of HG
Level 70 Sword


Dungeon of Corpses - DoC (56.1S, 49.6W)
Recommended Levels: 25-35

Creatures: Drudge Lurkers, Raveners, Virindi Servants.

Nice and easy place for missile offensive characters. Easy perch camp
spots, good loot drops, and good XP for characters between the 25-35 level.
End of Dungeon has SIK (Sturdy Iron Key) chest. Respawns are nominal.

Auraness the Broken of SC
Life Mage / Archer

Also recommended by Rivan of TD, Level 30 - 4  School Mage


Black Spawn Den - BSD (13.6N, 79.8W / 56.6S, 86.0W / 60.0S, 57.7W)
Recommended Levels: 20+

Creatures: Inside - Tuskers - Virindi - Dark Drudges. Outside - as above with Grievvers, Diamond Golems and more!

A specialized Life Mage with decent armor can hunt inside @ level 20ish. A decent Archer can do well outside in their mid 20's. Melee types should not come 'til later in levels... 35+ or so. Lots of xp and lots of variety.

Camendur Silversmith of SC
Level 48 Archer

good place to get power lved from 20+

ralph the archer of MT
Level 30 archer

Sure it's boring, but the xp is so good for mid level mages  :)

Honey Graham of FF
Level 36 Og Mage


Disaster Maze (61.3S, 50.9W)
Recommended Levels: 20-30

Creatures: Drudge Stalker, Lurkers, Sneakers, Prowlers, Slinker, Tusker Guards, Tusker Slaves, Virindi Servants.

Good spot of draining, not crowded. Battle Mages are seen here too. The bad part is that Tuskers are in a locked room. You'll need Lockpick to go in for looting.

Excouler of LC
Level 29 / 4 school mage with Life specialized

Has multiple places for Ogs and BMs (Battle Mages) to drain Tuskers in relative safety.

Tuskers can occasionally be severely camped. However, the inclusion of various Drudges (in drainable location) also make it worthwhile.

Mages should consider staying here until they can cast Vs and/or VIs reliably (before they visit BSD).

Mara the Mage of FF



Gredaline Consulate Dungeon (61.6S, 21.3E)
Recommended Levels: 25-35

Creatures: Drudge Lurkers, Stalkers, Raveners, Innocuous Dolls, Pristine Dolls, Virindi Puppets, Servants, Masters (named), Hollow Minions, and a couple of Tusker Guards.

Nice easily accessible alternative to the DOC. It is a decent run from Qalaba'r. The N/E/W halls lead to the Virindi quest scrolls, but contain a decent number of drudges to kill. Head in further to find dolls. Virindi lurk at the ends. The south hall leads to more drudges, hollow minions, and some tuskers. On some servers it can be camped. Use life protects and War magic. Some folks drain from the big platform in the beginning.

One Eyebrow Priest of MT
Level 54 Battlemage


Quiddity Dungeons - North/South Claw Dungeons 
Recommended Levels: 20-35

Creatures: Drudge Lurkers, Stalkers, Raveners

(Dungeon entrance summoned when North/South Black Claw Raider is killed.  This is the dungeon the Quiddity Orb comes from.  Characters level 20-35 can enter, but characters below level 25 are not likely to be able to solo a group of Drudge Lurkers.  The entrance can be recalled, but neither tied nor summoned)

Best suited for characters with life magic specialized, able to portal recall, and never portal tied. The linear nature of the dungeons makes it easy to find corpses when necessary, and it doesn't take long to learn where the Drudge spawn.  It's easy to control the number of Drudge you're exposed to at any one time, but the spawn rate is fast enough that several characters could share the dungeon and still be killing constantly.

Due to the extensive use of war magic by the Drudge, it's best to wear a full set of life protects. Probably one of the easiest places to learn to handle magic-using monsters. Due to the difficulty of accessing the dungeon and the fact that a full set of life prots is required, this dungeon is almost never camped.  Great for the confident hunter of the appropriate level.

Ygraine of SC
Level 38 Support Mage

This is a nice place for level 20 folks to level if they do not Portal Tie. You do have to kill a Black Claw Raider to get in, though :) Lurkers are in the beginning, then Stalkers, then Raveners. Use Life protects, especially blade, bludgeon, pierce, acid, and lightning. Lightning is only if you plan on fighting Raveners. Xp is very nice at that level and once a week you can get an orb half.

One Eyebrow Priest of MT
Level 54 Battlemage

Great alternative to Dungeon of Corpses - i.e. nowhere near as camped.  A single trip through can get me as much as 150K on 2 level 4 life buffs...  Bring a fire or slashing weapon and some protections as drudges cast level 3/4 critter debuffs and level 3/4 war spells.  The environment can also be used to limit the number of drudges faced at any one time - usually 1 to 3, sometimes 4.

Altais Dragonheart of MT
Level 32 Dagger/Life

This dungeon is always empty, so it's a great spot to hit.  Only problems are: A) you have to find the random portal in. B) you can't have learned Portal Tie so you can recall back to it.

Phillipe of  MT
Fighter \ Item \ Life


Fort Tethana 
Recommended Levels: 20-30


Creatures: Drudges (Lurkers/Stalkers/Raveners), Shadows (up to Umbris), Tusker Slaves, Virindi, Gold Wasps, Golems (Iron/Copper/Obsidian), Grievvers (Scrawed/Virulent/Harrower), Silver Rats... Everything you need!

Excellent for Mages and Archers. I took my main character (Life spec) to Teth at 16, although you tend to focus on draining the Wasps at that lvl. There are towers/walls for perching archers and war mages, or you can drain from behind the walls. There is a nearby lifestone, a Master Archmage, Bowyer, Provisioner, Armourer, Leather Crafter and Tumerok Collector, and a Hilltop portal to get you to Glenden Wood easily. As you approach 30 you can begin to venture outside and tank things like Drudges and Golems for even better XP. Melees should wait until the 30's for Teth, unless they can be powerlevelled by a High-lvl friend.

Brux of Wintersebb
Level 41 Archmage


Empyrean Cloister (23.4 S, 5.8 E)
Recommended Levels: 15-30

Creatures: Liches, Lich Lords, Risen Soldiers (33), and a few Risen Knights (45).

The Risens don't have magic. Only one Lich Lord and 3 Risen Knights. Lots of room before you get to the first door.

Jagged of Wintersebb
Level 20 Dagger

Bring Fire Weapons. Usually empty although you can find a group doing the Obsidian Dagger quest once in a while (which is a bonus). Advantage to hunting in the Cloister versus Metos is that you have a greater chance of having the place to yourself.

Warning: Risens have very high armor value, so it takes a while to kill them. A team of an Archer (to kill) and a Melee (to absorb damage) works best here.

Mara the Mage of FF

Easy run from Yaraq or the arenas. Level 30 restriction on the entry portal. This is the quest dungeon for the Obsidian Dagger/Barbed Fletching Tool. Aside from the quest, it is excellent for mages (anyone who can drain, warspells nice but not vital - creature also VERY helpful). Many good drain spots in the hallways. Quite a bit of low-weight, high-value loot (jewelry and gems), plus Small Mnemosynes.

Not great for melee unless you: A) have high magic resistance and/or B) have a mage friend backing you.

Side note - none of the cloister portals can be summoned (just recalled). If you are playing magical taxi for folks, summon to Yaraq or the nearby PK arena.

Anonymous, WE
Level 17-Battlemage (life/war spec)


Linvak Tukal (76.7S, 28.0E)
Recommended Levels: 20+


Creatures: Lugians from level 28 to 108

Great place if you don't want to move much to powerleveling. Low level people will stay on 1st and 2nd floor with Obeloths and Lithos. For level 30+ go to the 3rd floor an try the Extas (8K xp per kill), and if you want some more experience, take the book in Linvak for the Lugian quest and you could fight some Tiatus Raiders and the Commander.

Less xp than BSD but far safer :)

Oh, I forgot to say: mages brings your GSA 'cause hallow weapons really hurt Have fun :)

Battosai Himura of HG
Level 55 Duelist

The first spawn point for the Linvak Tukal quest is a great place to level from probably 26+. I can't remember exact coordinates, but it is SE of Linvak Tukal, and is a large island-shaped rock full of Lugians from Obeloth up through Gigas. Almost EXACTLY like Citadel hunting, but the times I have gone, I have been the only one there!

Don't kill the Master of the Hunt unless YOU are on the quest, or you are bound to make a lot of people angry! It spawns only once per hour when you kill the Commander, and if you kill it, the group actually doing the quest may be angry.   =(

Vladd the Impaler of MT
Level 30 Spear Warrior

 

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