Lair
of Death - LoD (42.0N, 58.1E)
Recommended Levels: 20+
Creatures: Lots of Olthoi, a Nymph or two near top, Workers in the middle, a few
Soldiers
down below, and one Noble at the very bottom.
A great place to hunt when there are not a lot of people around. Only 14
Olthoi. I can get about 5K average from each Olthoi. Caffeine Coke Boy
of HG
Level 33 / Skullsplitter
(Axe)
Olthoi Horde Nest - OHN
(55.7N, 43.4E / 48.9N, 12.9W / 64.3N, 52.8E)
Recommended Levels: 30+
Creatures: Olthoi Workers,
Soldiers and Nobles.
Nice place for levels 30-40. REMEMBER ACID AND PIERCING PROTECTION!!!
You'll be dead in a hurry if you don't, so I recommend tying to the
dungeon =)
McNair of MT
Level 32 Axe
OHN is an intresting place for
levels 30 to 50, but it gets pretty boring =/ as you near 50, and most
likely you will wanna move to Aerlinth. This place is good for melees, and
archers who can casts V's. Make sure before you go here if you don't have
Life Magic, have some good jewelry (Piercing Prot 4+ and Acid Prot 4+).
Lewt is decent.
Fearless II of LD
Level 55 / Sword
This is a high spawing, high xp machine. With a good blunt weapon someone
can level here quite fast. Also there is some half decent loot.
zippo of TD
Level 45 / UA/item/cook
A nice place to level. Top
level has mainly Workers, but as you work your way to the bottom of this
dungeon, there will be more and more Soldiers. Great xp if you can handle
15-20 Soldiers on your own. I would recommend 230 melee defense before
entering this dungeon.
Vi-nigar of HG
Level 44 / Axe
DEFINITELY keep them in front of you if at all possible! Don't
forget your stamina elixirs and/or hearty healing famous pizzas!
<<<===== Life savers
Yo Sho-Doh of TD
Level 35 / Pugilist (Extreme Template)
Also recommended by Baraco of
LC, Level 33 Dagger
Tumedion Fortress (55.9S,
60.7W)
Recommended Levels: 35-45 (Restricted to levels 30+)
Creatures: Drudge Stalkers,
Drudge Raveners, Virindi Servants, Tusker Guards, nd the mage's worst
nightmare: the Tumideon Hollow Minions.
This is a great place to hunt. Just make sure you bring a fire
weapon/arrows! On the first level there are Drudge Raveners/Stalkers in
each of the 3 rooms down the hallway. If you attack one, they all come at
you. The lower level contains Virindi Servants/Masters, Tusker Guards, and
more Drudges. Make sure you don't rush into a room without inspecting it
first because it is easy to be overcome by a lot of monsters. I wish you
luck!
Brent Ua of MT
Level 44 / Unarmed Combat
Ok the dungeon is small and offers good loot averaging
2K. The Raveners drop SIK's and Guts now and again. Standing rules in the dungeon are these:
1) Keep the critters out of the entrance/buff room. 2) If you can't kill the Minions, leave them alone please. Tumideon Minions are the meanest of
theire kind and inflict lots of damage. Regulars in the dungeon such as myself (been there since level 30) really find it difficult to play the dungeon when these
Minions are loose and roaming the place. This is also a good place to Tie to if
you're level 50+ and like to hunt the Obsidian Plains as it rests in the heart of this ever increasing place of danger. I suggest that your toon be able to cast level 6+ protection and cast level 5 Vulns and War spells as you will come up against as many as Five to eight Drudge Raveners and Stalkers
at one time. Tuskers are maxed to 2 at one time, but you may find your self getting
pummeled by three at a time on rare occasions.
Zeik of HG
Level 45
Lugian Citadel (56.5S,
67.0E / 67.9S, 62.6E / 70.2S, 24.3E)
Recommended Levels: 30+ (Restricted to Levels 15+)
Creatures: Lugians. Lots of Lugians.
Lithos, Obeloths and Gigas further in.
Great place for melee fighters. Heavily camped, but there is a very quick
respawn time so that is not a problem. Mages should be careful here.
Burt Reynolds II of MT
Level 23 Axe Fighter IT
ROCKS! but if you are worried about dying, don't go there until level like
20.
Hell-Reaper
Level 32 Unarmed Combat
The middle Citadel at 67.9S, 62.6E is usually the least camped (farthest
from any town). Go to rear room with platform and if you're by yourself,
they won't sop coming. Just stand in the corner and swing away!!! If
camped go to OHN.
Catalyst of Leafcull
Staff/Bow
Tusker Training Camps
(29.3S, 56.0W / 81.0S, 58.0W / 71.3S, 65.5W)
Recommended Levels: 30+
Creatures: Tusker Guards, Hollow
Minions, Virindi Masters. Also random Dires spawn can pop up.
The premier power-leveling spots. They live up to their name and are usually camped. Each has 3 or 4 actual camps. If you are alone you can hit all of them in sequence and make an indecent amount of xp. If others come, learn to share. Remember, no one owns these spots.
One Eyebrow Priest of MT
Level 54 / Battlemage
Halls of Metos (4.4S, 0.6W
/ 56.0S, 89.2W / 61.4S, 46.6W))
Recommended Levels: 20-40
Addtional recommendations: 20-40 for Archer / 30-45 for Mage / 40-45 for
Melee
Creatures: Liches, Lich Lords,
Revenants, Obsidian Golems, Iron Golems, Granite Golems.
Hunt the Liches (use Fire)
until about 30 or so. Then jump across the Acid Pit for some Irons
(use Acid). When your attack skill (UA, sword, etc.) is buffable to 250
(level 32 in my case), go get the Revenants. They are 10K a pop but all
life protects are needed. Archers won't have as much of a problem
killing the Revs as melees, so they may be able to take a Rev a little
earlier. If you're not sure if you can take a Rev and you don't want
to risk dying, try taking the one in the subway. Obsidians can be VERY
dangerous. About a week ago I got hit for 140+ on a single melee
attack with level 4 protects and 180+ armor, so be careful.
Blood-Knight of SC
3 School UA
BH (Black Hills) Metos: You'll need someone to cast the portal for you, but just tie to it and the xp is great.
Liches and Lich Lords are ok for 25+, but I prefer the Iron Golem rooms just a bit ahead. Good for
melees and missile. Acid of course. Just a cool place for mote and iron heart hunting. Loot is usually rings and magic jewels, so just have a lot of
pack space available. Soteh the Just
of FF
Level 26 / Sword
I think the Obsidian Plains one is nice. The only problem is you need a
decent jump skill to cross the acid safely. (P.S. If you fall into the
acid pit, run at the wall. There is a secret door.) Once you can make the
jump, hunt Irons (VERY weak to acid, drop motes and level 2-3 jewelry).
Then for higher levels you can try the Revs and Obsidian. Beware that
there can be as many as 6-7 Revs in the first room, so you may need help. Leman
Russ of FF
Level 27 UA/Item
At level 33, I found that killing level 90 Revenants gives me 10,000 xp
each. And the loot is awesome!! Bring your fire weapons, as
undead are weak against fire (and bludgeon). Mages can drain here,
but it's slow and hard to cast drains on a level 90 magic user. Buff
against everything, as Revenants cast all types of magic against you.
I currently kill one at a time, heal, then lure another one, kill,
heal...repeat. This is with ALL level 4 life protects (acid, bludgeon,
blade, fire, etc), and a Fire sword that does 15-30 dmg buffed, and a
buffed sword skill of about 265(?). If you have Item magic, you can load
up on goods (hauberks, peas, magic armor/weapons, the works) and just
recall to a town and sell. Revenants also drop SIKs, though I've yet
to get one from them. They also drop Large Mnemosynes, worth 15k in
xp, or 45k in xp if you use an Obsidian Key on them. It's EASY to
make 40k in about 20 minutes if you kill 4 or 5 Revenants here. A normal
spawn produces 5 or 6 Revenants, but you don't have to face more than 2 at
a time, tops... if you lure them. Satyricon
of WE
Level 35 Sword/Melee/Arc Lore/Item/Life Also
recommended by dubai of FF - Level 34 Archer/Sword, Mega Red of FF -
Level 42 Dagger and Kuun-Lan of FF - Level 30 Og Mage, Ci Ke of FF - Level
37 Swordfighter, Ninjo of WE - Level 38 Extreme Swordsman, Daiden of SC -
Level 32 Swordsman.
Linvak
Tukal (Entry - 76.7S, 28.0E)
Recommended Levels: 30-50
Creatures: Gigas,
Extas, Lithos and Obeloth Lugians
Well I've been leveling in the Linvak dungeon @
76.7S, 28.0E. Mainly coz I HATE OLTHOI! The
place rocks and is very safe! Best of all is that the Extas
don't all use hollow weapons so my armour actually
helps.
Hinsbeeck
of LC
Spearman
Mountain
Halls
(10.2N, 56.7W)
Recommended Levels: 30-40
Creatures:
Shadows of all types, Virindi and their Tuskers, Banderlings
of all Types. Dungeon has Golems, Zphyrs, and Drudges.
Moutain Hall, both dungeon and above ground.
This is an overall fun area for mid level fighting. Some things are easier
to help fight off that vitae after the run in with the Thrashers.
Model One
of WE
Level 37- 3
school UA
Black
Hills (62.2S, 50.5W)
Recommended Levels: 30+
Creatures:
Drudge Raveners, Stalkers, etc.; Skeleton
Bone Knight, Lord, Great Skeleton; Mosswart Mire
Witch; Obsidian,
Diamond, Iron Golems; various Lugians;
Tusker Guards and Slaves, all kinds of Shadows.
Lotta high drudges. Vuln
them, then fire away. Either that
or drain. There's
a house nearby that is 3 floors, has a healer, provisions, and mage shop.
Sometimes there are Lugians
in the area. There are
also high level skeletons and Mosswart
Mire Witches.
Nearby there are also
various golems, including a Diamond
once every so often.
Jinko of LC
Level 24 Mage
I have a
lot of archer vassals.
A lot of them have wanted to know where to hunt.
The Black Hills is a awesome place to hunt. There is a life stone, or you
can tie there ;)
Very good hunting place. Not very crowded. Get lots of motes/SIKs from the
golems too :)
Speedy-Gonzalez
of WE
Level 48 OG Mage
Northern
Quiddity Dungeon / Southern Quiddity Dungeon (Restricted to Levels 20-35 -
opened by killing Black Claw Leaders)
Recommended Levels: 29-34
Creatures:
Drudges: Lurker, Stalker, and Revener
Fire Weapons a must. Level IV protects required.
Recommended approach: fight from the starting portal to the Claw leader,
then portal back to the start. Can typically be done in two buff cycles
(using IVs).
These hunting grounds have the advantage of letting you stock up on
Quiddity Orbs. You might not be able to use them
now, but when you can activate them, it's sure
nice to have one.
Mara the Mage
of FF
Gredaline Consulate ( 61.6S, 29.3E - Restricted to Levels 25+)
Recommended Levels:
25-40
Creatures: Lurkers, Stalkers, Raveners, Tusker Guards, Hollow Minions,
Virindi of
many types.
I brought my LC mage here at level 4 with the trick of tying to a portal
that surfaces you to an earlier part of the dungeon, but without the 25+
level restriction. The Lurkers and Stalkers in the front are great xp for
her! Most people don't know about the second part, the envoy. It contains
about 50 Raveners! This you can't enter until level 25. If you explore the
envoy, you will find rooms with Hollows, Tuskers, and Virindi. More
drudges too. If you keep to the right of the envoy upon entering, you will
find yourself face to face with a character Virindi! He doesn't drop a
spell; he drops a unique obsidian shard. Really worth a visit if you are a
lore freak. If you are a more observant follower of directions, you may
find yourself taking a right up a ramp, and onto a ledge. Two tuskers
spawn below, as well as many Drudges and a Virindi Master. Great if you
need a mask or guts.
Isabela
Gaulai of WE
Level 51 Mage (danier template lol)
Shendolain Vestibule (53.8S, 59.6W - Restricted to Levels 36+)
Recommended Levels: 36-50
Creatures:
Diamond and Vapor Golems
The only ones here are those doing the quests, and they never stop en
route. Take all the loot and exp. Uber money and levels. :-)) Very rarely
heard of leveling spot with no competition that I have ever seen.
shaddam_the_IV of WE
Level 28 mage - 4 school
Lugian
Excavations
(77.0S, 64.4E)
Recommended Levels:
35+
Creatures:
Gigas and Extas Lugians - ALL USING HOLLOW WEAPONS
HIGH ORE Recommended level with group 35 + || Solo 40+. There are some
traps on the way down to the actual mine. To avoid them stay on a wall
when crossing into another room.
Once you get into the mine there are (with few exceptions) only Extas
Lugians. They will either throw rocks (Bludg), go straight HtH (Bludg) or
use axes (Slash).
Just follow corridors until you reach an ore deposit. Use it as cover when
the Lug's throw and then take them in HtH. There is a reasonable spawn
rate. I averaged 14 per 15 min buff and they are worth about 9K XP each.
Loot is weak but decent SIK drop rate on the Extas. Remember that you will
only need Blade (Slash) and Bludgeoning protections. Hollow will bypass
banes.
Tsung Hiro of LC
Level 44 Sword/Mel specialist
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