Recommended Hunting Areas Levels 40-50

 
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Levels 50+

 

Vesayen Isles - Cathedral at Ithaenc Area (82.4S, 93.1E)
-visit the Shortcuts page for information on how to get to the Vesayen Isles
Recommended Levels: 40+

Creatures: Chomu, Faisi and Ulu Sclavus, Undead, Dark Magus, Dark Leech, Putrid Moarsmen, Affliction Wisps, Skeletons, Nalif Zefirs, Nomad Mu-Miyahs, Jungle Phyntos Wasps, Tentacles

Uber loot. I make about three Ms a day there and I hunt just Dark Magus's. Very Uncamped. For all the UA people, there are Putrid Moarsmen by the dozen.

Candice of TD
Level 50 / OG Archer

Need Greater Fire arrows for the Dark Leech and Magus. Also bring Frog Crotch for the other critters (wasps, Zefirs, Sclavus etc.). Must have all protects as both D. Leech and D. Magus cast VI level war spells. Dark leech worth about 13K exp., Dark Magus worth about 18K exp. Loot is also great with chances of great armor, weapons & jewelry.

Darru
Level 61 / Archer (3 School)

Hands down the greatest place for a high-level archer to hunt. Every high-level archer should know about it, but on the off-chance they don't... Sanctuary offers good experience and good loot (both to keep and to sell). You can stick to the beaches to hunt in open spaces or you can use the varied terrain in the jungle sections to defend against ranged magic attacks. Most importantly, you don't have to have life magic to survive, especially if you stick to the leeches and maguses which almost always use ranged attacks. I hunt other places with my friends (OP, Aerlinthe), but I always come back to Sanctuary for solid solo archer hunting. This place was made for us!

Physical Protections: Leeches/Maguses use cold weapons; Sclavuses use acid weapons; Putrids have both acid and fire physical attacks. Acid GSA is therefore a popular choice around Sanctuary!

Magical Protections: You will have every type of level 5 and 6 spell thrown at you by Leeches, Maguses, and Sclavuses. Wear as many life protects as you can, and make sure those Z and C keys are in good working order!

Weapon Types: Bring at least fire (Leeches and Maguses) and slashing (Sclavuses, Putrids, Zefirs, and Wasps).

Special items dropped: Sanctuary is a great place to hunt for SIKs, dark revenant thighbones, sclavus tongues, and large sclavus hides (to be made into sclavus helmets).

Other notes: Unless you have all of the life protects, hunt the Sclavuses one or (at most) two at a time. They will close on you for melee attacks, and the last thing you want is 3-4 Acid Stream 6s hitting you at once.

Nalif Zefirs can be the bane of your existence around Sanctuary. They often don't appear on radar, fly really fast, follow you forever, hit you for a lot of slashing damage, and fire high level magic spells. I have Sixth Sense set to pick them out and I usually just run around them. :)

Moro San of LC
Level 63/Pure Archer ( i.e. NO life magic)

An Archer's paradise. Most monsters prefer to engage in long range combat (missile and magical), making it easy for Archers to dodge. Some Sclavi and all moarsmen will close to engage in hand to hand combat. Fortunately, the attention radius of the moarsmen is small.

Quality of Loot obtained from these monsters is significant (most of these monsters are level 120+)

When Fighting Moarsmen: make sure that your flame and acid banes are up.

Mara the Mage of FF

Stick the the beaches at early levels and buff/bane: acid, fire, frost, lightning, bludgeoning, piercing, and slashing. Acid Stoned GSA/K/C works well, so does a Hoary when baned. If you don't have any of that and are an archer/mage stay away from the moarsmen. They hit very hard when not properly buffed. Also, as an archer stick to the Leeches and Magus. Don't waste your time killing tentacles either, bad exp and no really good loot, just there to annoy you.

Miraji of MT
Level 52 Deadeye

Thanks also to Shimmerglow of LC and Bez of WE, I-mage of WE, Kurrgan of FF.
 


Obsidian Plains
Recommended Levels: 40+

Creatures: Diamond Golems, Obsidian Golems, Virindi (Directors, Puppets, Servants, Masters), Tusker Guards and Slaves, Shadows (up to Umbris), Dark Revenants, Harrower and Destroyer Grievvers, Dual Fragments, Elementals, Hollow Minions, Augmented and Altered Drudges and (rare) Diamond Lords.

Outside the Plains BSD is a troublesome place for lower levels but gives excellent loot. But if you're going to go out and level, go after the diamonds and virindi because they give very good xp. Bring TONS of comps and death items because if you die out there, you die a very harsh death, and if you're really far out, you'll have a lot of trouble getting your corpses.

Jdawgeth of MT
Level 43 Warlock

I love hunting on the Obsidian Plains. While Coral Golems are good XP, the crowds bother me. On the other hand, bandies are fine loot (either in Heiromancers Halls or Aerlinthe), but the XP is poor, and unless you have recalll to Aerlinthe or no tie (for the Halls) they are a mild pain to get to. My solution is to hunt the Plains. I go out of Black Hill, but any portal will do. I like to take out Shadows and Tuskers mostly, and vrindi can be fun as well. Avoid the Diamond Golems at all cost, and Altereds are a pain because they debuff your life/war skills.

I advise getting as far from the portal as possible. Other players can be dangerous on the Plains, if they drag stuff onto you. The Plains BSD is the worst for this sort of stuff. You want to hunt Apes for XP and Shadow spawns for loot. Once you are level 50-60, you should be able to tank entire spawns with practice; otherwise, draw the Umbris off. Try and find a set route that you are comfortable with, so you know the spawn points. Since the July (01) patch, you can get some really big Tusker pulls (particularly towards the Plains center), so be prepared to tank 10-20 apes at once. I would put up all 7 life protects, although level Vs will suffice for all but bludgeoning if you are careful. You can do fine in a robe with level VI item buffs, although I like to buff my shirt as well when I am going to be tanking big tusker spawns.

Good Hunting

Hirihoto Sakai of LC
Level 55 War Spec'd 4 schooler

Umbris/Panumbris/Alerted/Augmented all drop amazing loot not to mention quite a bit of xp. Guards/Slaves give nice xp about 12k for Slaves and 14k and a half for Guards. Harrower/Destroyers drop Acid (I think its 1% for Destroyer and 3 % for Harrower), and if you're looking for shards there are Dual Fragments around.

Black-Wolf of MT
Level 52 / Shadow Spy

Aerlinthe Island Sucks. Haha. I despise having to PAY to have the privelege to hunt. I usually drop by GW, give the Bobs a C note or so, and hop on my way (or I give them things they could use and I don't need).

On Aerlinthe all I hunted was bandies and drudges. Drudges can be found easily on the OP now, and I can kill a guard faster then a Bandie. So I can still make XP while earning loot.

I sometimes hit Aerlinthe with a friend, and just hit the north dires portal then obsidian rim. There's a lifestone right there so I (as an itemless "gimp") can freely hunt the plains yet be able to get back to my body if I should die, (which I try to avoid but hey, luring does happen, and so do re-spawns.... and also there's just my plain idiocy (Like the time I thought, Hey, I can kill the director before the diamond golem gets up and gets here... The Director Bludg Vulned me, The Diamond cast Force, then the Director did. Was not a pretty sight.)).

The varying critter population adds a flavor to it all. I sometimes go after grievvers, or just run around looking for duals.

Xbow (or any missile or magic) assists here. As Ned said in his one hunting essay, smacking a critter once rustles everything up. Hitting it again allows you to go one on one. (Which helps out a lot ESPECIALLY due to the now overflowing population of virindi and tuskers on the OP. You hit one and from miles around they rush in. Heh.)

Gheres Reficul of TD
Level 55/Gimp Duelist

Thanks also to Katashimo of TD, Balaynce/Truesight of HG, and Kurrgan of FF.
 


BSD - Black Spawn Den (13.6N, 79.8W / 60.0S, 57.7W / 56.6S, 86.0W)
Recommended Levels: 40+

Creatures: Tusker Slaves,Guards, Drudges and virindi

I suggest being able to cast 5's in life and item here. Great place for fellows averaging 500k an hour when it's not camped too bad. I went from 42-50 in here in no time... Just remember a fellow is better than hunting alone. The Drudges and Virindi are at the very bottom. Mainly buff for bludgeon attacks from Tuskers as they can cause major damage. Great xp's, not so good for loot... Get a ride in the sub then tie to the portal as you will die more than once....

Bruto thr Fierce of MT
Level 51 Sword
 


Tusker Camps (West of BSD on OP / 29.6S, 56.2W)
Recommended Levels: 40+

Creatures: Tusker Slaves , Tusker Guards , Hollow Minions , Drudge Raveners, occasional Hollow Minion or Virindi

Loads of Tuskers on a really fast spawn and almost never camped so you can level really quick there if you have enough cash. Stay for a long time you will be around level 60 in 2 weeks or so from 1-60.

Army Of Darkness - FF
Level 62 / Og Mage with healing

Great xp for melee's and probably the best spot you'll ever be able to level at.

If you're a mage, good place to make xp until you're ready for Coral Golems on Aerlinthe.

Jubae of FF
Life Spec Archer
 


Heiromancer's Halls (4.4S, 82.8W)
Recommended Levels: 45+

Creatures: Banderling Enforcers and Thrashers, Iron and Magma Golems, Umbris Shadows, Astyrrian, Scintilla.

Not for the timid. Magic Skills 300+ recommended. Melees do poorly, and archers (except mage/archers) provide decorative corpses.

As you enter, kill the pesky "Diamond" golem, and engage the bandies. Armor/bludgeon/Cold 6/7 a must. Bane for bludgeon/cold. If you can't tank 4 bandies at a time, stay away.

Umbris room deeper in. Be prepared to live with life inept 5. If you are alone, be prepared to fight up to 6 at a time.

Some of the best loot in the game is here.

One Eyebrow Priest of MT
Level 5 Battlemage

Good xp & loot. SIKS occasionally on the banderlings & very nice armour.

Stilp of SC
Level 41 Evoker

This place is not good for melees because Enforcers and Umbris Shadows
tend to chain cast and have a lot of hit-points..... and there usually is
a lot more than one at a time.

Rabid Mongoose of WE
Level 59 Battle Mage
 


Fort Tethana (1.5N, 72.0W)
Recommended Levels:
35-45

Creatures: Banderling Manglers, Maulers, Thrashers, Enforcers, Diamond Golems, Revenants, Tusker Slaves/Guards, Virindi Masters/Servants, Shadow Lieutenants, Panumbris and Umbris.

A good spot to hunt for around levels 35-45 is Forth Tethana. While Teth is now sometimes hard to find a portal to, the creatures there have gotten to be good hunting for medium risk. (Hint: Stay away from the Enforcers unless hunting in a pair or more, they tend to throw level 6 debuffs). You also have Revenants, and Tusker Slaves/Guards, mixed with Virindi Slaves/Masters. With your purchase of a trip to Teth, you also get the possibility of meeting the famous Acsendant Drudges, along with Panumbris and Umbris Shadows! (May want to keep your distance from them though. The chief advantage is that if you need to run away, you have many higher levels that are sometimes apt to help in the area (always be kind in return), and you have the Fort itself for protection. All life buffs recommended due to magical funtimes, along with a few Disenchantment crystals to take away the Imperil other 6. I made a good 300k in 1 hour hunting.

Jedi Mike of TD
Level 35 / Swordsman
 


Nexus (40.2N, 79.1W)
Recommended Levels: 40+

Creatures: High Undead including Dark Revenants, and Revenants in large numbers.

Dark Revenants are on a 5 Minute spawn timer. All other Revs are on a 15 minute spawn timer. Be sure to watch buffs in this spot because if one falls, chances are the evil beasts will know it and hit you with that elemental. Come here with full protections of at least level 5. Unless you are a skilled warrior or archer, try not to hunt here

Ganin of FF
Level 48 / 3 School Archer

The Lifestone out near nexus usually has dire spawn stuff: bandies, diamonds, kitties, olthoi. Makes for great melee and mage hunting. A melee - mage fellowship will own most of the stuff out here.

Tidbar of WE
Level 70 Og mage

Not so much a level requirement as a health requirement:- 110+ health. Also Level IV+ Life Magic. Great xp and lewt for the archers out there -- if you know how to take level V war on the chin. Better have those healing kits & backpack hotkeyed!

Ash Boomstick of LC
Level 50 Archer
 


Northern Landbridge to the Direlands
Recommended Levels: 40+

Creatures: Banderling Berserkers, Strikers, Thrashers, Enforcers; Virindi Servants, Puppets, Masters; Dire & Dread Ursuins; Dual Frags and Sentient Frags; Lithos, Gigas, Extas Lugians; Tumeroks (Shreth and Gromnie clan); Revenants, Skeleton Lords, Captains & Bone Knights; Shadows, Lts and Panumbris; Wily, Brutish & Ferocious Monougas; Grievvers, Tuskers, Ulu Sclavus; Drudge Lurkers, Stalkers & Raveners; & Gold Phyntos WAsps

Be careful here....bigger concentrations and faster spawns...I fought 4 Dread Ursuins here and got 3 heavy ursuin coats... Also fought 3 Sentient Frags and got 3 crystal swords... A few Lugian Warlords here, but haven't found a staff yet. Also more Harrower Grievvers...nasty bite. Hunting here I average 400-600k xps a night (4 hours) and make at least 150k pyreals, minus what I pay for comps each time I recall and refill. I strongly Recommend Life magic for Vulns and imperil...especially for Banderling Thrashers & Enforcers.

Hasheesh of WE
Level 46 Archer
 


Aerlinthe
Recommended Levels: 45+

Creatures: Malus Shreths, Altered Drudges, Banderling Maulers & Manglers, Wasteland Rats, and White Wasps.

As soon as 45 comes, and you have level 5 life/item spells and 285 Melee Defense base, move directly to Aerlithe. Stay around the beach and kill White Wasps (frost protection needed), Wasteland Rats, Altered Drudges, Banderling Maulers and Manglers (need frost and fire protects). 17K a piece on the bandies and 6K on the rats (3 swings the rat dies and with 300 melee not a single hit on me). The loot here is poor to the best in the game and a good spot to come and try and find that uber hiltable fire weapon (good luck on that part but the armor is excellent like my al 215 solls I found on my 3rd kill).

If you have level 6 protects and have a bludgeon weapon or spell, go kill Coral Golems for excellent xp (I heard 25-30K a piece). When you portal in they are by some piers on the right; otherwise, go left and kill the creatures I mentioned, but stay along the beach until you have at least 200 health or 330 base melee def or suffer a quick and painful death.

Dark's Dagger of SC
Level 47 Slicer
 


Sotiris (68.0S, 69.2W - Restricted to Levels 30+)
Recommended Levels: 35+ inside / 45+ Outside

Creatures: Altered/Augmented drudges, Banderling Maulers/Manglers, Diamond/Obsidian Golems, Umbris/Panumbris Shadows, Nightmare/Fire Wisps, Augmented Tumeroks, Virindi Masters/Servants/Puppets/Directors/Observers and eek, Executors/Inquisitors, Tusker Slaves/Guards, Dual Frags, Inferno (and its family), Scintillas (and its family), Hollows.

I'm level 75 and have been tied to Sotiris since I was level 30 and could get in the dungeon. This place is great for several reasons. I hunted inside on strictly the swarm of Drudge Raveners and Stalkers (avoiding the Virindi Masters which is very easy with practice). I did this until I was able to at least hit the Masters (around level 35-40), then the xp REALLY started pouring in (around 14k per Master). On a round of level 5/6 buffs I could easily get 100-150k xps. The loot is kind of weak on the Ravs but the Masters can drop good stuff. Once I got brave enough, I ventured outside. I died hard and often (but never went too far away from the portal) until I hit level 50, then I could pretty much hold my own (knowing your limitations can definitely save yer DI's [death items] here, i.e., melees avoid Execs, mages avoid Hollows. The loot outside can be incredible and the xps are excellent. Inside is a great place to loose vitae (on Ravs and Masters) then quickly right back outside to kill (and be killed of course). 

Shanton of FF
Level 75 Axe

Its a good idea to keep to the upper levels unless you have a very high melee def or help to deal with the Tusker Guards.

Jain Farstrider or HG
Spec Archer/Spec Melee Def
 


Land Bridge Staging Complex (86.2S, 0.7W - Restricted to Levels 32+)
Recommended Levels:
35+

Creatures: Drudge Stalkers, Raveners, Virindi Puppets

Well I hunt in two places. One is at Sotiris. Most peeps should know this place full of nasties: Tuskers, Virindi, Shadows. Xp is phenomenal but it's hard sometimes to find a place of safety besides the portal. The 2nd place is at Coods 86.2S, 0.7W... the Southern Land Bridge Staging Complex. Xp is ok, but I mainly go here for Drudge Ravener loot. They drop items from 1.5k - 3.5k which helps me buy comps and is also a good place to get rid of vitae. [Note: you need a Quiddity Orb to enter.]

Pk'-Suk-My-Weapon of DT
Level 45 All School Mage
 


Ayan Baqur (59.9S, 87.9W)
Recommended Levels:
40+

Creatures: Banderling Maulers, Manglers, Thrashers, Enforcers, Bezerkers, Strikers; Diamond Golems, Dual Fragments, Malus Shreth, Shadows; Bane, Virulent, Destroyer, Harrower Grievvers; Dark Revenants; Altered and Augmented Drudges; Tuskers, Virindi, Titus and Extas Lugians.

I like Ayan a lot, tons of stuff to fight. It's a good place to hunt with very good experience. Manglers, Enforcers and Maulers are worth about 18.5k per guy. That's good plus they drop awesome loot. Almost everything out there does. They aren't so concentrated, so you can run and buff if needed to. Good exp and good loot.

Kana-woopass of LC
Level 49 Dagger

Changed for the better since the September Patch - This is the DIRELAND now. Excellent range of Creatures. Excellent Loot as well.


Rogi of HG
Level 51 Og Mage

 


The Asteliary (10.2S, 17.5E - Restricted to Levels 35+)
Recommended Levels: 35-50

Creatures: Sneaky and Subtle Simulacra, The Crafter, and 3 Virindi Masters. Drudge Raveners in the beginning.

Lower level archers can tank the Raveners in the beginning. Once you tire of them, head South when you can, and west when you can't until you can go south again. This will bring you eventually to an area where you can hunt 3 Vrindi Masters, the Crafter, 4 Sneakys and 7 Subtles (they give rockin value loot) all on a 5 minute timer. Add up the exp and you get something like 140k.... EVERY FIVE MINUTES. The Crafter can be a pain, so I usually trap her by the surface portal in the basement. I also have my lockpicker camped here so he can snatch up loose Sing keys from the masters.

Penumbris Shadow of LC
Level 50 Archer
 


Serac Vault (75.9S, 29.0E)
Recommended Levels:
40+

Creatures: Lich Lords, Revenants and Dark Revenants

Very good exp: 1 million / 40 minutes -- they also drop lots and lots of large mnemosynes, peas and SIKs.

Amberdawn of WE
Level 68 Archer

Great place for archers to fight. There are so many undead in here that you don't go to them, they come to you! ;)

luminaria of FF
Level 53 Archer
 


Danby's Outpost (23.3N, 28.7W)
Recommended Levels:
40+

Creatures: Banderling Enforcers, Obsidian Golems, Virindi, Olthoi Soldiers, Shadow Lts & Panumbris, Lugians

Random spawns, but all good xps. Just watch out for groups re-spawning as you loot. Danby's Outpost is good for selling and has a lifestone near to the north. Not too many others around, good for your xps, bad if you get in trouble!

Sparky the Bagger of SC
Level 42 Melee
 


Crater Caves (66.7N, 12.5E - Restricted to Levels 15+)
Recommended Levels:
40+

Creatures: Golems: Copper to Magma (including everything in between). Fire Elementals: Flare to Inferno

Has various places where mages can drain in safety, but War Magic makes the process easier.

Usually far less camped than BSD for roughly as good experience and far better loot. The 2nd half, on the way to the pyreal bellows, contain a dozen or so Magma Golems.

If Crater happens to be active, the area outside of Crater Caves also provides excellent hunting.

Fire Protection and Flame Bane are *required* when facing Infernos.

Mara the Mage of FF
 


Halls of Metos (4.4S, 0.6W / 56.0S, 89.2W / 61.4S, 46.6W)
Recommended Levels:
40+

Creatures: Revenants

Narrow tunnels of Metos just past the first set of Obsidian Golems has 8 Revenants on a 5 minute spawn.

They're dispersed far enough that they won't tangle up and start mashing you with spells all at once. You really should have level 4 or higher in all 7 life magic prots before fighting these guys. If not, you're looking at triple digit damage from VI war spells on a constant basis.

You can also start resisting the revs better once you hit 210 Magic Defense.

Ken Higashi of HG
Archer/Mage

 

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