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Levels 50+
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Vesayen Isles - Cathedral at Ithaenc Area (82.4S,
93.1E)
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Recommended Levels: 40+
Creatures: Chomu, Faisi and Ulu Sclavus, Undead,
Dark Magus, Dark Leech, Putrid
Moarsmen, Affliction Wisps, Skeletons,
Nalif Zefirs, Nomad Mu-Miyahs, Jungle Phyntos
Wasps, Tentacles
Uber loot. I make about three Ms a day there and
I hunt just Dark Magus's. Very Uncamped.
For all the UA people, there are Putrid Moarsmen by the dozen.
Candice of TD
Level 50 / OG Archer
Need Greater Fire
arrows for the Dark Leech and Magus.
Also bring Frog Crotch
for the other critters (wasps, Zefirs, Sclavus etc.).
Must have all protects as both D. Leech and D. Magus cast VI level war
spells. Dark leech worth about 13K exp., Dark Magus worth about 18K exp.
Loot is also great with chances of great armor,
weapons & jewelry. Darru
Level 61 / Archer (3 School)
Hands down the greatest place for a high-level
archer to hunt. Every high-level archer should know about it, but on the
off-chance they don't... Sanctuary offers good experience and good loot
(both to keep and to sell). You can stick to the beaches to hunt in open
spaces or you can use the varied terrain in the jungle sections to defend
against ranged magic attacks. Most importantly, you don't have to have life
magic to survive, especially if you stick to the leeches and maguses
which almost always use ranged attacks. I hunt other places with my friends
(OP, Aerlinthe), but I always come back to Sanctuary for solid solo archer
hunting. This place was made for us!
Physical Protections: Leeches/Maguses use cold weapons; Sclavuses use acid
weapons; Putrids have both acid and fire physical attacks. Acid GSA is
therefore a popular choice around Sanctuary!
Magical Protections: You will have every type of level 5 and 6 spell thrown
at you by Leeches, Maguses, and Sclavuses. Wear as many life protects as you
can, and make sure those Z and C keys are in good working order!
Weapon Types: Bring at least fire (Leeches and Maguses) and slashing (Sclavuses,
Putrids, Zefirs, and Wasps).
Special items dropped: Sanctuary is a great place to hunt for SIKs, dark
revenant thighbones, sclavus tongues, and large sclavus hides (to be made
into sclavus helmets).
Other notes: Unless you have all of the life protects, hunt the Sclavuses
one or (at most) two at a time. They will close on you for melee attacks,
and the last thing you want is 3-4 Acid Stream 6s hitting you at once.
Nalif Zefirs can be the bane of your existence
around Sanctuary. They often don't appear on radar, fly really fast, follow
you forever, hit you for a lot of slashing damage, and fire high level magic
spells. I have Sixth Sense set to pick them out and I usually just run
around them. :) Moro San
of LC
Level 63/Pure Archer ( i.e. NO life magic)
An Archer's paradise. Most monsters prefer to engage in long range combat
(missile and magical), making it easy for Archers to dodge. Some Sclavi and
all moarsmen will close to engage in hand to hand combat. Fortunately, the
attention radius of the moarsmen is small.
Quality of Loot obtained from these monsters is significant (most of these
monsters are level 120+)
When Fighting Moarsmen: make sure that your flame and acid banes are up.
Mara the Mage
of FF
Stick the the beaches at early levels and buff/bane:
acid, fire, frost,
lightning, bludgeoning,
piercing, and slashing. Acid Stoned GSA/K/C
works well, so does a Hoary when baned. If you don't
have any of that and are an archer/mage stay away from the moarsmen.
They hit very hard when not properly buffed. Also,
as an archer stick to the Leeches and Magus. Don't
waste your time killing tentacles either, bad exp and no really good loot,
just there to annoy you.
Miraji of MT
Level 52 Deadeye
Thanks also to Shimmerglow of LC and
Bez of WE, I-mage of
WE, Kurrgan of FF.
Obsidian
Plains
Recommended Levels: 40+
Creatures: Diamond
Golems, Obsidian Golems, Virindi (Directors, Puppets,
Servants, Masters), Tusker
Guards and Slaves,
Shadows (up to Umbris),
Dark Revenants, Harrower and
Destroyer Grievvers, Dual Fragments, Elementals, Hollow Minions,
Augmented and Altered Drudges
and (rare) Diamond Lords.
Outside the Plains BSD
is a troublesome place for lower levels but gives excellent
loot. But if you're
going to go out and level, go after the diamonds
and virindi because they give very good xp. Bring TONS of comps and
death items because if you die out there,
you die a very harsh death, and if you're
really far out, you'll
have a lot of trouble getting your corpses.
Jdawgeth of MT
Level 43 Warlock
I love hunting on the Obsidian Plains. While
Coral Golems are good XP, the crowds bother me. On
the other hand, bandies are fine loot (either in Heiromancers Halls or
Aerlinthe), but the XP is poor, and unless you have recalll to Aerlinthe or
no tie (for the Halls) they are a mild pain to get to. My solution is to
hunt the Plains. I go out of Black Hill, but any portal will do.
I like to take out Shadows and Tuskers mostly,
and vrindi can be fun as well. Avoid the Diamond
Golems at all cost, and Altereds are a pain
because they debuff your life/war skills.
I advise getting as far from the portal as possible. Other players can be
dangerous on the Plains, if they drag stuff onto you. The Plains BSD is the
worst for this sort of stuff. You want to hunt Apes for XP and Shadow spawns
for loot. Once you are level 50-60, you should be able to tank entire spawns
with practice; otherwise,
draw the Umbris off. Try and find a set route that you are comfortable with,
so you know the spawn points. Since the July (01)
patch, you can get some really big Tusker pulls (particularly towards the
Plains center), so be prepared to tank 10-20 apes at once. I would put up
all 7 life protects, although level Vs will suffice for all but bludgeoning
if you are careful. You can do fine in a robe with level VI item buffs,
although I like to buff my shirt as well when I am going to be tanking big
tusker spawns.
Good Hunting Hirihoto
Sakai of LC
Level 55 War Spec'd 4 schooler
Umbris/Panumbris/Alerted/Augmented all drop
amazing loot not to mention quite a bit of xp.
Guards/Slaves give nice xp about 12k for Slaves and 14k and a half
for Guards.
Harrower/Destroyers drop Acid (I think its 1% for
Destroyer and 3 % for Harrower), and if you're
looking for shards there are Dual Fragments around.
Black-Wolf of MT
Level 52 / Shadow Spy
Aerlinthe Island Sucks. Haha. I despise having
to PAY to have the privelege
to hunt. I usually drop by GW, give the Bobs a C note or so, and hop on my
way (or I give them things they could use and I don't need).
On Aerlinthe all I hunted was bandies and drudges. Drudges can be found
easily on the OP now, and I can kill a guard faster then a Bandie. So I can
still make XP while earning loot.
I sometimes hit Aerlinthe with a friend, and just hit the north dires portal
then obsidian rim. There's a lifestone right there so I (as an itemless
"gimp") can freely hunt the plains yet be able to
get back to my body if I should die, (which I try to avoid but hey,
luring does happen, and so do re-spawns....
and also there's just my plain idiocy (Like the time I thought, Hey, I can
kill the director before the diamond golem gets up and gets here... The
Director Bludg Vulned me, The Diamond cast Force, then the Director did. Was
not a pretty sight.)).
The varying critter population adds a flavor to it all. I sometimes go after
grievvers, or just run
around looking for duals.
Xbow (or any missile or magic) assists here. As Ned said in his one hunting
essay, smacking a
critter once rustles everything up. Hitting it again allows you to go one on
one. (Which helps out a lot ESPECIALLY due to the now overflowing population
of virindi and tuskers on the OP. You hit one and
from miles around they rush in. Heh.)
Gheres Reficul of TD
Level 55/Gimp Duelist
Thanks also to Katashimo of
TD, Balaynce/Truesight of HG, and Kurrgan of FF.
BSD -
Black Spawn Den (13.6N, 79.8W / 60.0S, 57.7W / 56.6S, 86.0W)
Recommended Levels: 40+
Creatures: Tusker Slaves,Guards, Drudges and
virindi
I suggest being able to cast 5's in life and item here. Great
place for fellows averaging 500k an hour when it's not camped too
bad. I went from 42-50 in here in no time... Just
remember a fellow is better than hunting alone.
The Drudges and
Virindi are at the very bottom.
Mainly buff for bludgeon attacks from
Tuskers as they can cause major damage. Great xp's,
not so good for loot... Get a ride in the sub then
tie to the portal as you will die more than once....
Bruto thr Fierce of MT
Level 51 Sword
Tusker
Camps (West of BSD on OP / 29.6S, 56.2W)
Recommended Levels: 40+
Creatures: Tusker
Slaves , Tusker Guards , Hollow Minions , Drudge Raveners,
occasional Hollow Minion or Virindi
Loads of Tuskers on a really fast spawn and almost
never camped so you can level really quick there if you have enough cash.
Stay for a long time you will be around level 60 in 2 weeks or so
from 1-60.
Army Of Darkness - FF
Level 62 / Og Mage with healing
Great xp for melee's and probably the best spot you'll ever be able to level
at.
If you're a mage, good place to make xp until you're ready for Coral Golems
on Aerlinthe.
Jubae of FF
Life Spec Archer
Heiromancer's Halls
(4.4S, 82.8W)
Recommended Levels: 45+
Creatures: Banderling Enforcers
and Thrashers, Iron and Magma Golems,
Umbris Shadows, Astyrrian, Scintilla.
Not for the timid. Magic
Skills 300+ recommended. Melees do poorly, and archers (except mage/archers)
provide decorative corpses.
As you enter, kill the pesky "Diamond" golem, and engage the bandies.
Armor/bludgeon/Cold 6/7 a must. Bane for bludgeon/cold. If you can't tank 4
bandies at a time, stay away.
Umbris room deeper in. Be prepared to live with life inept 5. If you are
alone, be prepared to fight up to 6 at a time.
Some of the best loot in the game is here.
One Eyebrow Priest of MT
Level 5 Battlemage
Good xp & loot. SIKS occasionally on the
banderlings & very nice armour.
Stilp of SC
Level 41 Evoker This place
is not good for melees because Enforcers and
Umbris Shadows
tend to chain cast and have a lot of
hit-points..... and there usually is
a lot more than one at a time.
Rabid Mongoose of WE
Level 59 Battle Mage
Fort
Tethana (1.5N, 72.0W)
Recommended Levels:
35-45
Creatures: Banderling Manglers, Maulers, Thrashers, Enforcers,
Diamond Golems, Revenants,
Tusker Slaves/Guards, Virindi Masters/Servants,
Shadow Lieutenants, Panumbris and Umbris.
A good spot to hunt for around levels 35-45 is
Forth Tethana. While Teth is now sometimes hard to
find a portal to, the creatures there have gotten to be good hunting for
medium risk. (Hint: Stay away from the Enforcers unless hunting in a pair or
more, they tend to throw level 6 debuffs). You also have Revenants, and
Tusker Slaves/Guards, mixed with Virindi Slaves/Masters. With your purchase
of a trip to Teth, you also get the possibility of
meeting the famous Acsendant Drudges, along with Panumbris and Umbris
Shadows! (May want to keep your distance from them though. The chief
advantage is that if you need to run away, you have many higher levels that
are sometimes apt to help in the area (always be kind in return), and you
have the Fort itself for protection. All life buffs recommended due to
magical funtimes, along with a few Disenchantment crystals to take away the
Imperil other 6. I made a good 300k in 1 hour hunting.
Jedi Mike of TD
Level 35 / Swordsman
Nexus (40.2N,
79.1W)
Recommended Levels: 40+
Creatures: High Undead
including Dark Revenants, and Revenants in large numbers.
Dark Revenants are on a 5 Minute spawn timer.
All other Revs are on a 15 minute spawn timer. Be sure to watch buffs in
this spot because if one falls, chances are the evil beasts will know it and
hit you with that elemental. Come here with full protections of at least
level 5. Unless you are a skilled warrior or archer, try not to hunt here
Ganin
of FF
Level 48 / 3 School
Archer
The Lifestone out near nexus usually
has dire spawn stuff: bandies,
diamonds, kitties, olthoi. Makes for great melee and mage hunting.
A melee -
mage fellowship will own
most of the stuff out here.
Tidbar of WE
Level 70 Og mage
Not so much a level requirement
as a health requirement:- 110+ health. Also Level
IV+ Life Magic. Great xp and lewt for the archers out there
-- if you know how to take level V war on the chin. Better have those
healing kits & backpack hotkeyed!
Ash Boomstick of LC
Level 50 Archer
Northern
Landbridge to the Direlands
Recommended Levels: 40+
Creatures: Banderling
Berserkers, Strikers, Thrashers, Enforcers;
Virindi Servants, Puppets, Masters; Dire & Dread
Ursuins; Dual Frags and Sentient Frags;
Lithos, Gigas, Extas Lugians; Tumeroks (Shreth and
Gromnie clan); Revenants, Skeleton Lords,
Captains & Bone Knights;
Shadows, Lts and Panumbris; Wily, Brutish &
Ferocious Monougas; Grievvers, Tuskers, Ulu
Sclavus; Drudge Lurkers, Stalkers & Raveners;
& Gold Phyntos WAsps
Be careful here....bigger concentrations and faster spawns...I fought 4
Dread Ursuins here and
got 3 heavy ursuin coats... Also
fought 3 Sentient
Frags and got 3 crystal
swords... A few Lugian Warlords
here, but haven't found a staff yet. Also more Harrower Grievvers...nasty
bite. Hunting here I average 400-600k xps a night (4 hours) and make at
least 150k pyreals, minus what I pay for comps each time I recall and
refill. I strongly Recommend Life magic for Vulns
and imperil...especially for Banderling
Thrashers & Enforcers.
Hasheesh of WE
Level 46 Archer
Aerlinthe
Recommended Levels: 45+
Creatures: Malus
Shreths, Altered Drudges, Banderling Maulers & Manglers, Wasteland Rats, and
White Wasps.
As soon as 45 comes, and you have level
5 life/item spells and 285 Melee Defense base,
move directly to Aerlithe. Stay around the beach and kill White Wasps (frost
protection needed), Wasteland Rats, Altered Drudges, Banderling Maulers and
Manglers (need frost and fire protects). 17K a piece on the bandies and 6K
on the rats (3 swings the rat dies and with 300 melee not a single hit on
me). The loot here is poor to the best in the game and a good spot to come
and try and find that uber hiltable fire weapon (good luck on that part but
the armor is excellent like my al 215 solls I found on my 3rd kill).
If you have level 6 protects and have a bludgeon weapon or spell,
go kill Coral Golems for excellent xp (I heard
25-30K a piece). When you portal in they are by some piers on the right;
otherwise, go left and kill the creatures I
mentioned, but stay along the beach until you have
at least 200 health or 330 base melee def or
suffer a quick and painful death.
Dark's Dagger of SC
Level 47 Slicer
Sotiris
(68.0S, 69.2W - Restricted to Levels 30+)
Recommended Levels: 35+ inside / 45+ Outside
Creatures: Altered/Augmented drudges, Banderling Maulers/Manglers, Diamond/Obsidian
Golems, Umbris/Panumbris Shadows, Nightmare/Fire Wisps, Augmented Tumeroks,
Virindi Masters/Servants/Puppets/Directors/Observers and eek,
Executors/Inquisitors, Tusker Slaves/Guards, Dual Frags, Inferno (and its
family), Scintillas (and its family), Hollows.
I'm level 75 and have been tied to Sotiris since I was level 30 and could
get in the dungeon. This place is great for several reasons. I hunted inside
on strictly the swarm of Drudge Raveners and Stalkers (avoiding the Virindi
Masters which is very easy with practice). I did this until I was able to at
least hit the Masters (around level 35-40), then the xp REALLY started
pouring in (around 14k per Master). On a round of level 5/6 buffs I could
easily get 100-150k xps. The loot is kind of weak on the Ravs but the Masters
can drop good stuff. Once I got brave enough, I ventured outside. I died
hard and often (but never went too far away from the portal) until I hit
level 50, then I could pretty much hold my own (knowing your limitations can
definitely save yer DI's
[death items] here, i.e., melees avoid Execs, mages avoid Hollows.
The loot outside can be incredible and the xps are excellent. Inside is a
great place to loose vitae (on Ravs and Masters) then quickly right back
outside to kill (and be killed of course).
Shanton of FF
Level 75 Axe
Its a good idea to keep to the upper levels unless you have a very high
melee def or help to deal with the Tusker Guards.
Jain Farstrider or HG
Spec Archer/Spec Melee Def
Land
Bridge Staging Complex (86.2S, 0.7W - Restricted to Levels 32+)
Recommended Levels:
35+
Creatures:
Drudge Stalkers, Raveners,
Virindi Puppets
Well I hunt in two places. One is at Sotiris. Most peeps should know this
place full of nasties: Tuskers, Virindi, Shadows. Xp is phenomenal but it's
hard sometimes to find a place of safety besides the
portal. The 2nd place is at Coods
86.2S, 0.7W...
the Southern Land Bridge
Staging Complex. Xp is ok, but
I mainly go here
for Drudge Ravener loot. They drop items from 1.5k - 3.5k which helps me buy
comps and is also a good place to get rid of vitae.
[Note: you need a Quiddity Orb to enter.]
Pk'-Suk-My-Weapon of DT
Level 45 All School Mage
Ayan
Baqur (59.9S, 87.9W)
Recommended Levels:
40+
Creatures: Banderling Maulers, Manglers,
Thrashers, Enforcers, Bezerkers, Strikers; Diamond Golems, Dual Fragments,
Malus Shreth, Shadows; Bane, Virulent, Destroyer, Harrower Grievvers; Dark
Revenants; Altered and Augmented Drudges; Tuskers, Virindi, Titus and Extas
Lugians.
I like Ayan a lot, tons of stuff to fight. It's
a good place to hunt with very good experience.
Manglers,
Enforcers and Maulers
are worth about 18.5k per guy.
That's good plus they drop awesome
loot. Almost everything
out there does. They aren't so concentrated,
so you can run and buff if needed to. Good exp and good
loot.
Kana-woopass of LC
Level 49 Dagger
Changed for the better since the September Patch - This is the DIRELAND now.
Excellent range of Creatures. Excellent Loot as well.
Rogi of HG
Level 51 Og Mage
The
Asteliary (10.2S,
17.5E - Restricted to Levels 35+)
Recommended Levels: 35-50
Creatures: Sneaky and Subtle
Simulacra, The Crafter, and 3 Virindi Masters. Drudge Raveners in the
beginning.
Lower level archers can tank the Raveners in the beginning. Once you tire of
them, head South when you can, and west when you can't until you can go
south again. This will bring you eventually to an area where you can hunt 3
Vrindi Masters, the Crafter, 4 Sneakys and 7 Subtles (they give rockin value
loot) all on a 5 minute timer. Add up the exp and you get something like
140k.... EVERY FIVE MINUTES. The Crafter can be a pain, so I usually trap
her by the surface portal in the basement. I also have my lockpicker camped
here so he can snatch up loose Sing keys from the masters.
Penumbris Shadow of LC
Level 50 Archer
Serac
Vault (75.9S, 29.0E)
Recommended Levels:
40+
Creatures: Lich Lords, Revenants and Dark
Revenants
Very good exp: 1 million / 40 minutes -- they also drop lots and lots of
large mnemosynes, peas and SIKs.
Amberdawn of WE
Level 68 Archer
Great place for archers to
fight. There are so many undead in here that you don't go to them, they come
to you! ;)
luminaria of FF
Level 53 Archer
Danby's
Outpost (23.3N,
28.7W)
Recommended Levels:
40+
Creatures: Banderling Enforcers, Obsidian
Golems, Virindi, Olthoi Soldiers, Shadow Lts & Panumbris, Lugians
Random spawns, but all good xps. Just watch out for groups re-spawning as
you loot. Danby's Outpost is good for selling and has a lifestone near to
the north. Not too many others around, good for your xps, bad if you get in
trouble!
Sparky the Bagger of SC
Level 42 Melee
Crater
Caves (66.7N, 12.5E - Restricted to Levels 15+)
Recommended Levels:
40+
Creatures: Golems: Copper to Magma (including
everything in between). Fire Elementals: Flare to Inferno
Has various places where mages can drain in safety, but War Magic makes the
process easier.
Usually far less camped than BSD for roughly as good experience and far
better loot. The 2nd half, on the way to the pyreal bellows, contain a dozen
or so Magma Golems.
If Crater happens to be active, the area outside of Crater Caves also
provides excellent hunting.
Fire Protection and Flame Bane are *required* when facing Infernos.
Mara the Mage of FF
Halls of Metos (4.4S, 0.6W
/ 56.0S, 89.2W / 61.4S, 46.6W)
Recommended Levels:
40+
Creatures: Revenants
Narrow tunnels of Metos just
past the first set of Obsidian Golems has 8 Revenants on a 5 minute spawn.
They're dispersed far enough that they won't tangle up and start mashing you
with spells all at once. You really should have level 4 or higher in all 7
life magic prots before fighting these guys. If not, you're looking at
triple digit damage from VI war spells on a constant basis.
You can
also start resisting the revs better once you hit 210 Magic Defense.
Ken Higashi of HG
Archer/Mage
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