Hieromancer's Hall

Map and walkthrough courtesy of Aguair of Frostfell

1) Clear the way to the Umbris room.
2) Of the 3 exits on the north wall, move the group up the right hand exit.
3) Inform the group that they should be prepared to move through the doors when they open, and drop what they are doing and follow the switchman if they see him run back into the room.
4) Have the switch man run back down to the Umbris room, then take the center of the 3 exits to the asterian room.
5) The switchman can take the north exit out of the Asterian room and follow either branch to the Iron Golem room.
6) Clear out the golems across the pit on the north section, then jump over to the north area.
7) Use the right hand switch to open the first doorway where the group is standing.
8) Jump down to the bottom of the pit and proceed down the hall, veering to the West (right)
9) Hit the Switch in the west bandie room, then proceed south and up the ramp into the umbris room.
10) Don't stop to chat along the way, and proceed up the right hand, north exit to where you left the group
11) With luck the doors are still open and you can run through the magma room, down the stairs and into the Stone room.

Cheers, Aguair of Frostfell.

P.s. I didn't map out all of the corridors, just the main ones, and the Blue orbs can be reached via either door at the back of the hall, just look for a group of irons in a room, then search the connecting room for a fake wall behind a couch.


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